{"id":3173,"date":"2026-06-14T18:43:58","date_gmt":"2026-06-14T23:43:58","guid":{"rendered":"https:\/\/www.dlair.net\/alamoranch\/?p=3173"},"modified":"2026-06-14T18:43:58","modified_gmt":"2026-06-14T23:43:58","slug":"40k-11th-edition-is-here","status":"publish","type":"post","link":"https:\/\/www.dlair.net\/alamoranch\/40k-11th-edition-is-here\/","title":{"rendered":"40k 11th Edition is Here"},"content":{"rendered":"<p>If you asked me to describe the changes to the rules of Warhammer 40,000 in the transition from 10<sup>th<\/sup>\u00a0to 11<sup>th<\/sup>\u00a0edition in three words, those words would be: MOVE, MOVE, MOVE!<\/p>\n<p>11<sup>th\u00a0<\/sup>edition isn\u2019t a major overhaul of the game, but you\u2019ll be seeing both more movement, but also more compact movement.<\/p>\n<p>The two biggest changes are that units can move through friendly units, and rotating models at the end of their movement is now free. This means you won\u2019t end up with traffic-jams where units block the way forward for their own allies. It also means you won\u2019t see people make shorter moves in order to rotate their models.<\/p>\n<p>But there\u2019s more, much more. Units in a transport that\u2019s surrounded can now disembark straight into combat; no more holding the doors closed on a Land Raider to keep the passengers trapped inside. And they\u2019ve added a few quality-of-life changes to make movement less painful for the players. For instance, jump-pack troops no longer need to measure up, across, and then down to clear obstacles; they just subtract 2\u201d from their movement. Easy-peasy.<\/p>\n<p>It\u2019s also a lot easier to measure whether a model is in unit coherency; instead of measuring between every model, you now just need to make certain that all the models are within 9 inches of all the other models in the unit, which is why you\u2019ll likely see the return of templates even if no weapons use them still.<\/p>\n<p>Another new rule that will keep your squads possibly more bunched up allows infantry, beast, and swarm units in cover who don\u2019t shoot to be hiding, and therefore unseen unless they get within 15 inches of an enemy unit. This will make getting your melee units across the board a lot easier.<\/p>\n<p>Speaking of terrain, it\u2019s become a lot more important as well. Shooting at a unit that has cover from terrain now subtracts -1 to your Ballistic Skill, which means units with high Armor Penetration weapons care about cover now. As a fun added wrinkle, units elevated by the terrain they are on enjoy a +1 to their BS. I think you\u2019ll be seeing a lot more units making the effort to climb atop buildings and rubble.<\/p>\n<p>But my favorite change is the banishment of objective markers and the invisible circles that dictated whether or not an objective was contested. Instead, your objectives will be actual pieces of terrain on the table. This will make your battles feel a lot more cinematic and narrative, as you strive to clear out a building or sanctify a shrine. (Those of you who have studied the Battle of Waterloo are almost certainly thinking of a certain farmhouse that became pivotal in that fight.)<\/p>\n<p><a href=\"https:\/\/www.warhammer-community.com\/en-gb\/articles\/nhqt9wx3\/new40k-rules-download-the-free-core-rules-now\/\">Dig into all the details on the 11<sup>th<\/sup>\u00a0edition rules here.<\/a><\/p>\n<p>This is an exciting time for 40k fans, and an excellent time for the curious to take a serious look at the game. With the new edition comes a new boxed set of space marines vs. orks; if you want to get your hands on that box, talk to the quartermaster officers at your local Dragons Lair Comics &amp; Fantasy\u00ae today to make certain you get yours.<\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-18496\" src=\"https:\/\/www.dlair.net\/austin\/wp-content\/uploads\/sites\/2\/2026\/06\/d2b29d7f-b5a8-07e5-6d6c-5d06f98054a9-291x300.jpg\" alt=\"\" width=\"496\" height=\"512\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>If you asked me to describe the changes to the rules of Warhammer 40,000 in the transition from 10th\u00a0to 11th\u00a0edition in three words, those words would be: MOVE, MOVE, MOVE! [&hellip;]<\/p>\n","protected":false},"author":21,"featured_media":3174,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","_price":"","_stock":"","_tribe_ticket_header":"","_tribe_default_ticket_provider":"","_tribe_ticket_capacity":"","_ticket_start_date":"","_ticket_end_date":"","_tribe_ticket_show_description":"","_tribe_ticket_show_not_going":false,"_tribe_ticket_use_global_stock":"","_tribe_ticket_global_stock_level":"","_global_stock_mode":"","_global_stock_cap":"","_tribe_rsvp_for_event":"","_tribe_ticket_going_count":"","_tribe_ticket_not_going_count":"","_tribe_tickets_list":"[]","_tribe_ticket_has_attendee_info_fields":false,"footnotes":""},"categories":[379,160,328,352,17,378],"tags":[277,81,621],"class_list":["post-3173","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-announcements","category-games","category-general","category-items","category-news","category-products","tag-40k","tag-miniatures","tag-wargaming"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>40k 11th Edition is Here - Dragon&#039;s Lair: Alamo Ranch<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.dlair.net\/alamoranch\/40k-11th-edition-is-here\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"40k 11th Edition is Here - Dragon&#039;s Lair: Alamo Ranch\" \/>\n<meta property=\"og:description\" content=\"If you asked me to describe the changes to the rules of Warhammer 40,000 in the transition from 10th\u00a0to 11th\u00a0edition in three words, those words would be: MOVE, MOVE, MOVE! 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